SANS Institute intros online gamified learning experience with CyberStart game
The initiative aims to develop cybersecurity experts to teach complex security concepts promoting self-exploration and investigation over traditional learning methods
SANS Institute has announced the availability of CyberStart Game for students and young adults across the Middle East and Africa. CyberStart Game provides a gamified learning experience that can be used in the classroom or accessed at home and will be available in two packages - Education and Enterprise.
CyberStart Game has been created by cyber security expert, James Lyne, who is the CTO at SANS Institute. This 100% online learning platform is designed to teach complex security concepts promoting self-exploration and investigation over traditional learning methods. Students can play over 200 challenges are in control of their learning as they train at pace that suits them and their ability.
"CyberStart Game is the most appropriate and suitable platform to build awareness of cyber security skills for young adults, who may encounter these threats as they move to the next level of their career or device usage. Specifically, we find high awareness levels amongst young adults in Saudi Arabia and the UAE and we look forward introducing the most proven cyber security tool for young adults - CyberStart Game, which will introduce, inspire and improve students’ cyber security knowledge," said Ned Baltagi, managing director, Middle East & Africa at SANS Institute.
According to SANS Institute, it is the only training resource that focuses learning around real-world scenarios and cyberattacks, the challenges in CyberStart Game have been developed based on historical events and cyber breaches.
This game is built so that students can work independently. If they get stuck, there are various clues and tips and videos in-built to prompt them and help them through the challenge.